Siarnaq Model P Rework (Bigshowofall/.) : Hey guys, It's the Model P i coded a while back and I rework him. The charge attacks are removed and now has motions. Siarnaq Model P ME (Branden_TE/Bigshowfa.) : Alright, Here's one take on Model P, this one's Mugen Edition with both a large and small version.
compilation game I had been working on for years.Īctually did this about 5 years ago, but never thought. . Weil to fit in in a Megaman/X/Zero/ZX M.U.G.E.N. (3.49 MB)ĭr Weil (aka Dr Vile) (ARU, edited by.) : Hi. Until one day, I opened this character and. . I downloaded his character years before, and it is a very good character. This character is originally made by Bluecross. (2.26 MB)Ĭopy X (modified by Akito1701) (Bluecross) : Hello, I am ProtoChaserMega. He comes to Mugen with 10 different ability's.His MegaBuster, 8 boss ability's and a secret ability. Model ockman (Bigshowofall) : Model ockman: A biometal based off the original Megaman/Rockman.
#ZERO MEGAMAN X MUGEN FULL#
(Update)Model ockman (Bigshowofall) : Quick update:Īdded an Aura around Omega ability to help classic Mugen (Visually)Īdded a super attack, just charge buster at full powerįixed when ammo is used for. . If you have an older version Of Mugen use this one instead (1.35 MB) Don't know what happened but i put the wrong one in the last upload. Model Classic Mugen (Bigshowofall) : If you have Classic Mugen don't use the Model R in my update. Omegazero pallete completo (n64mario) : (7.24 MB) (1.24 MB)Īxl (S666) : "Axl, X Command Mission and Erebus. X Command Mission (S666) : "Axl, X Command Mission and Erebus. That three has almost the same gameplay (based on Megaman, obviously). (6.15 MB)Įrebus (S666) : "Axl, X Command Mission and Erebus. Uses megamerge for hypers, including all the usable forms in the first Mega Man ZX game. . Has two versions: ZX.def is Vent, f is Aile. Mega Man ZX (Devsman) : This is a character I made years ago when I was with CVG. Saber Attack (and charged), Buster, Dash & Jump. (719.6 KB)Ĭolonel (S666) : Unlikely my previous stuff, this two characters (Shadow Armor and Colonel) was made trying to achieve a most close gameplay to the series. Shadow Armor (S666) : Sprites from groudindub character so I dont know who did the sprites. But his AI is very dumb and he moves are not so powerful :no_clue: Gate (S666) : Gate was designed to be a boss type character. Model MD (SovietCommando &.) : one of my favorite models (538.7 KB) Model dm (groundindub (jump.) : (1.71 MB)
![zero megaman x mugen zero megaman x mugen](https://static.zerochan.net/Zero.(Megaman.X).full.1367688.jpg)
![zero megaman x mugen zero megaman x mugen](https://i.ytimg.com/vi/J1vs4TqG5bU/hqdefault.jpg)
Lumine mmz fixed (CESAR SOMBRA.) : (376.5 KB)Ĭubit foxtar fixed (CESAR SOMBRA (fixed.) : (1.40 MB) Red Hero (No.26) : A cheap edit of Megaman Zero.ĪI can be turned off in the cmd file in st folder, but note it will fully remove AI
#ZERO MEGAMAN X MUGEN CODE#
(Not to be confused with BlueCross's version called "Ultimate Zero") thanks to my code editing skills i created an actual n64mario version of zero. Zero (Michael Felstein.) : An actual N64mario styled zero. Model MD (omegadx) : I used the omega32able sprites but modified to boss mode it was easy to do just use three chars to make it one for the color another for the sprites and finally for the boss status isi the sound of. (457.7 KB)
#ZERO MEGAMAN X MUGEN PATCH#
Megaman Zero Japan Voice Patch : Is just The Japnase voice for Zero Vs style (8.11 MB) Megaman Zero vs Style jp Voice edit (aznperson569M) : Is Megaman Zero By aznperson569M But whit the Jp Voice (14.14 MB)