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This requires the player to mime the action of wrapping a bandage around their arm to heal up. “The prevalence of this instinctual behavior made us implement it!”Īdditionally, like other survival games, The Walking Dead: Saints & Sinners has the player tending to their wounds. He describes how players instinctually wanted to throw items over their shoulders to stash them in the character’s backpack. “We just have to ask ourselves "what would you do in real life," or better, simply give the game to new users and observe how they try to solve the problems before them.” “One of the great things about VR games is that often the solution to a design problem is the most instinctual one,” Domowicz said. However, his team kept observing how gamers played and adapted. VR simply does not have the long history of titles to draw solutions from, the way non-VR titles do.” “Even now, there is no established best way to do anything in VR. “I think the principal challenge is the sheer amount of invention required to make VR games today,” he explains via email.
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It was a development process that Mark Domowicz, Project Director explains was full of challenges. New Mechanics or Just the Most Natural Way to Play? But The Walking Dead: Saints & Sinners incorporates almost all of that together within a 15-plus hour campaign.
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Asgard's Wraith and Blade and Sorcery feature weighty melee combat. Military shooters like Onward, Pavlov, and Contractors feature realistic gun handling, while Half-Life: Alyx and Boneworks demonstrate complex physics. Some VR games can feel like tech demos by showing off just one specific feature. Everything plays out in 3D video and surround sound, aided with motion controls to draw you in from the moment you put on your headset. The effort required to do the job makes you feel like you're really in a post-apocalyptic Louisiana, fighting for your life.Ĭreating this kind of ambiance isn’t easy, especially in comparison to a non-VR game. Other melee weapons require a thorough swing or stab to finish off a zombie. Guns require careful aim, and the noise can sometimes attract more trouble than they're worth. You can use a variety of weapons to protect yourself from turning into another one of the hordes but you have to be precise since only headshots will put the zombies down for good. You can hear a zombie murmur or the calls for help from other survivors in the distance.įighting the undead isn't for the meek. The sound of the undead shuffling around echoes off a gravestone or wall. You don’t even need a jump scare to get you in the mood. This first-person zombie survival game oozes atmosphere and suspense. Few games nail the ambiance as The Walking Dead: Saints & Sinners from Skydance Interactive. Bingo, jump scare!īut the building of atmosphere is a significant part of that, and these days if you want immersion, nothing can beat virtual reality. It features a build-up of suspense, the muting of music, and then a sudden, horrific or terrifying surprise. The jump scare is a trope used in many horror video games.